![]() Knock a few more monsters into the water, use a newly acquired weapon once or twice, and Subset tosses you a few coins that you can then turn in to open up entirely new sets of mechs. Players earn coins by unlocking squad achievements, and those coins are routinely earned by subtle modifications in how you play. ![]() Into the Breach has more unlockables overall, and is more generous with how it doles them out over time. The secret is a steady stream of unlockables, which give players new ways to attempt ever more demanding challenges. In Polygon’s preview from February, we remarked that the game was more forgiving than FTL and yet no less challenging. In its short time on the market, Into the Breach has achieved critical acclaim. When players die in-game, they’re able to select a single pilot to travel through time to begin the fight again with enhanced skills and upgraded mechs. ![]() In the lore of the game, players take on the role of mech pilots fighting against an alien onslaught on four distinct islands. The announcement of the port of Into the Breach, which was first released on PC platforms earlier this year, came during today’s Nintendo Nindies Showcase, which was streamed on YouTube and Twitch. The listing is live on the Nintendo storefront right now, with a price of $14.99. Into the Breach, the turn-based strategy game from the team behind FTL: Faster Than Light, is coming to the Nintendo Switch.
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